Easy to use, fully customizable, performant C++ Rewind System for Unreal Engine 5 projects.
Contains:
- Rewindable Actor Component (C++)
- Subsystem to control global rewind behavior
- Example character and cube actors with ghost visuals
- Niagara VFX for rewinding effects
- Materials for hologram-style ghost actors and Material overlays
- Example Blueprints to get started quickly
Technical details
Features:
- Rewind System Plugin for Unreal Engine 5
- Global Subsystem for managing Rewind
- Ghost Actor system with material and animation support
- Blueprint event hooks for VFX, gameplay, or logic
- Demo content: Character, Rewindable cubes, Materials, Niagara effects
- Optional debug visualization for step tracing
Code Modules:
- Rewind – Runtime
Number of Blueprints: 5(1 example GameMode, 1 example Character, 2 example Ghost Actors, 1 example Rewindable Static Mesh Actor)
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: Not tested
Supported Target Build Platforms: Windows 64-bit
Documentation Link: Documentation Link
Important/Additional Notes:
- Read Documentation, notice Tips at bottom
- Contact me by email if questions
- Make sure the plugin is enabled from the Plugins menu
- Add “Rewind” to .Build.cs if using the plugin from another module
- Large debug features (like ghost trace spheres) may impact performance
Original_Link: https://www.fab.com/listings/00d70d84-fc7b-4f1e-a86d-9054f3259b9a