🚀 Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver!
Easily archive and unarchive files and directories during runtime with support for popular formats like ZIP, Tar, Oodle, LZ4, and GZip. Fully cross-platform, Runtime Archiver works seamlessly on Windows, Android, Mac, iOS, Linux, and more. With both synchronous and asynchronous workflows, Runtime Archiver offers flexibility for various use cases, from saving game states to dynamically loading resources.
Key features:
Multiple Format Support:
- Zip: Industry standard compression with append support
- Oodle: High-performance game-oriented compression
- Tar: Standard Unix archiving format
- LZ4: Ultra-fast compression algorithm
- GZip: Widespread compatibility
with a unified API
Flexible Operations:
- Create and extract archives in storage or memory with efficient memory management
- Handle individual files, entire directories, and raw binary data compression
- Non-blocking async operations
- Smart append mode for existing ZIP archives for incremental updates
Whether you’re building a game that needs to handle user-generated content, manage downloadable content, or requires efficient data compression, Runtime Archiver provides the tools you need for robust archive management.
Technical details
Features:
- Fast speed
- Easy archiving and unarchiving of files
- Recursive archiving and unarchiving of directories
- Support for reading and writing archives of many formats: Zip, Oodle, Tar, LZ4 and GZip
- No static libraries and external dependencies
- Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)
Original_Link: https://www.fab.com/listings/9bc46d5b-b9e1-4b93-aede-194619108265