A locally-bound global shader interaction system for Unreal Engine 5.3+ specially-made for indie developers looking to take the visuals of their project to the next level. Utilizing the power of NiagaraGrid2D and Runtime Virtual Textures,
Prismatiscape features performant wind, water, surface and foliage simulations with automatic drawing from drag-and-drop components. It also includes an easy-to-use custom Pivot-Painting script for creating interactive foliage.
Technical details
Features:
Automatic drawing to several intertwined simulations:
- Small Foliage simulation (grass, ferns, shrubs)
- Large Foliage simulation (reeds, corn, saplings)
- Ground surface simulation (sand, mud, snow)
- Water surface simulation (ripples, waves)
- Wind simulation (for foliage, particles, clothing etc)
Also includes a custom Pivot-Painting script for creating interactive foliage.
Number of Blueprints: 26
Number of C++ Classes: 12
Network Replicated: N/A (Runs locally on each client)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Original_Link: https://www.fab.com/listings/be1147e5-65b3-43b2-99a6-a3b2ed0d5748