Stylized Water 3 (v3.0.1)

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Focuses on providing artistic freedom, rather than a realistic water simulation. Spans a wide range of applications requiring water. Easy to use and self-documented
Technical details

Tessellation requires DirectX11+, Metal or Vulkan rendering (automatically falls back if not supported)

Water is a transparent material, so inherents all the quircks and limitations (namely, transparency sorting). This is a normal aspect of rendering in Unity.

Shader requires the depth texture option to be enabled in URP in most cases, check how this affects your draw calls first.

Water is transparent, so any depth-based post processing effects will not affect it (inherent to how 3D rendering works). Integration for several fog renderers is included (details)

Network-syncronized waves is possible through a simple API call (details outlined in documentation)

Intersection foam is based on the vertical distance between the water, and the object/pixel below. It’s technically not possible to exclude specific objects from the effect.

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/stylized-water-3-287769

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Asset Version (v3.0.1)

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