06/29/2022 updated for 5.02
See the above PDF documentation for a full list of the features
- The project features a ship master blueprint that can be used to create any kind of ship by replacing the static meshes and adjusting several parameters propellers and rudders configuration (outboard, double engine, single engine, single rudder etc)
- The ship can use physics or splines to move and can switch from one system to another in game.
- Ships also have an avoidance system when moving and can be programmed with a simple enumerator array. For example a ship can find a route to exit the harbour, find another route to transit to another place and enter in a different harbour, then repeat.
- Routes can be positioned using a spline
- Ships can find a route and go there using physics then switch to a spline based movement mode.
- We also included several ship static meshes and blueprints, already configured and a harbour creator blueprint using blocks.
- Harbour blueprint: to create different ports using a block system
Original_Link: https://www.fab.com/listings/d9f8b059-2265-4795-9fbe-2796cef7350c