Creating a Fantasy game? This pack features a plethora of features and modular assets. Four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.
These characters are entirely modular and include 8 layers of mask control to create or randomize the color and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair and eye rendering!
Features
4 Unique Dwarven Heads
Full 52-Blend Shape Live Link Support
UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
Complex and Dynamic outfits – Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with there own physics asset’s e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
1 Outfit
1 Body
1 Unique Hair and Beard Types
6 skin variations
4 Weapons
Levels & Blueprints
BP_AI
This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.
BPC_OutfitController
This blueprint is included in all of Yarrawah’s modular character asset’s. It’s a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.
Custom Third-Person Map
A demo map using UE5’s IK retargeting system is included, showcasing the third-person animations.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
BP_AI
This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.