🔥 Priestess Girl
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 Magic Staff
🌟 Modular Parts
📋Polycount | The Character does not have LOD system
Priestess Girl in long dress (no cat ears)
🈯️ Faces 36462 ❎ Tris 69090 ✳️ Verts 36776
Priestess Girl in short dress (with cat ears)
🈯️ Faces 36204 ❎ Tris 68562 ✳️ Verts 36592
Priestess staff
🈯️ Faces 4476 ❎ Tris 8498 ✳️ Verts 4661
⚙️ Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones 🔗here >
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, make hair and nails longer/shorter, and switch between human/elf ears. Additionally, you can adjust the shape of modular cat ears attached to the cape.
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
⚡️ And more!
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 9 Texture sets – Body, Head, Eyes, Hair, Lashes, Clothes, Gold, Staff, CatEars
🌟 Textures are packed for better optimization
⚔️Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
Technical Details
Features:
Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters:
Priestess Girl in long dress (no cat ears)
🈯️ Faces 36462 ❎ Tris 69090 ✳️ Verts 36776
Priestess Girl in short dress (with cat ears)
🈯️ Faces 36204 ❎ Tris 68562 ✳️ Verts 36592
Priestess staff
🈯️ Faces 4476 ❎ Tris 8498 ✳️ Verts 4661
Number of Materials and Material Instances: 59
Number of Textures: 109
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: Link
Original_Link: https://www.fab.com/listings/f47be008-83fb-461f-862f-7d6241f16681