Easy Level Generator (4.26+)

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EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.

What’s new:
1.1 (Sept 22, 2021)
Tile building logic moved to separate Builder component, two Builder components included – for static mesh component tiles and actor based tiles.
1.01 (May 21, 2021)
QoL update – prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn’t create lag when manipulating blueprints.
1.0 (May 21, 2021)
Initial release
Technical Details
Features:
Adjacency rules system – create complex rules that define how tiles are placed next to each other
Weights and height-based density scaling – fine-tune the amount of every particular tile appearance on every floor
Preconstraining – shape your levels how you want, preset the scenario tiles that always persist
Backtracking – make sure your grid generates without errors
Hex grid support – not only cube cells supported!
Number of Blueprints: 3

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/easy-level-generator

Download Links:

Asset Version (4.26+)

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