Dynamic Thumbnail Generator allows you to generate a thumbnail for any actor at runtime, using only one simple blueprint node.
List of features:
- Generate the thumbnails at runtime, entirely from blueprint
- Captured in separate scene, no interference with main scene
- Supports custom background scenes
- Includes editor tool for generating thumbnails and saving as uassets or PNGs
[Update 3.0]
- Thumbnail node overhaul
- Auto-framing rework
- Thumbnail Settings rework
- UE5 compilation support
[Update 2.1]
- New (and significantly improved) camera framing algorithm!
- Added some settings to better control the transform of the thumbnail actor.
[Update 2.0]
- Set “Expose On Spawn” properties on the Generate Thumbnail node
- Custom background worlds
[Update 1.4]
- Generate a thumbnail from within the editor by right-clicking on any actor (either in the content browser or in the level editor) and select Generate Thumbnail.
- Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable
[Update: 1.2]
- New Node – SaveThumbnail (Save your thumbnail as a Texture2D asset)
- Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable
Technical Details
Network Replicated: N/A
Supported Development Platforms: Any Platform
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/dynamic-thumbnail-generator








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