Dragon Water URP (v1.0.0)

0
(0)

Dragon Water is a my complete solution for creating stylized water.

It has been inspired by water techniques from my personal observations in multiple AAA games.

While creating it, I focused on bringing maximum functionality with best perfromance and modular approach.

Includes fast buoyancy physics and supports both, PC & Mobile.

Features:

  • Multiple simultaneous surfaces
    • Infinite Ocean with LOD support
    • Procedural Rectangle & Circle
    • Custom Mesh
  • Visuals
    • Water Depth
    • Color Noise
    • Subsurface Scattering
    • Edge Foam
    • Layered Hillness Foam
    • Screen-Space Refraction
    • Reflection Modes
  • Ripple Trails
    • Highly configurable
    • Custom shape casters
    • Adjustable projectors
  • Cutout Volumes with multiple modes and physiocs-aware
  • Water-in-Water
    • Static & Floating origin
    • Create inside Cutout Volumes with reversed mode
  • Underwater effect
    • Auto Camera Snapping – no code changes required!
    • Fog
    • God-Rays
    • Caustics
    • Blendable Volumes
  • Fast Buyonacy Physics:
    • Highy performant
    • Job system
    • Zero allocation
    • Adjustable precision
  • Local Wave Areas
    • Make calm waves near land…
    • … and high in storm
  • Modular approach
    • Reusable profiles
    • Compute only what you need
    • Share calculation results between systems for maximum performance
  • Mobile support
    • Does support OpenGLCore, Vulkan and OpenGLES3
    • Does NOT support OpenGLES2 and WebGL
  • Scripting API
  • Separate Assembly Definition
  • Multiplayer support (easy waves synchronization, check documentation for details)
  • Full runtime changes support
  • Full source code included
  • Examples included (demos NOT included)

Technical details

Requires Unity 2021.3+.

Works with Unity 2022 and 2023.

Requires at least 3 free game object layers – installed automatically if possible.

Requires to add URP render feature – manual installation.

Contains simple, premade URP Renderer for Ripple Projector that is recommended to include it into your pipeline setup if possible – needs to be done manually as optional configuration.

Supports PC, Consoles and Mobiles.

Does work with DirectX, OpenGLCore, OpenGLES3 and Vulkan.

Doesn NOT work with OpenGLES2 and WebGL.

Dragon Water uses compute shaders and render textures.

Waves algorithm is based on Gerstner Waves.

Buyonacy physics is based on Unity’s Rigidbody – possible custom implementations here.

Auto Camera Snapping for Underwater Effect is done at lower, rendering level and doesn’t require any changes into any camera controller script.

Dragon Water may have limited support for multiple camera rendering and VR due to camera-oriented internal system.

Original_Link: https://assetstore.unity.com/packages/tools/particles-effects/dragon-water-urp-254008

Download Links:

Asset Version (v1.0.0)

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this post.

Leave a Reply