The VR FPS System is a simple system for using weapons in VR
Player
- VR swat operative
- Jumping, crouching, moving, snap turning
- Vest for holding guns/clips
Guns
- Pistol
- Burst fire assault rifle
- Submachine gun (SMG)
Easy to use weapon mechanics
- Two handed weapon grip
- Detailed recoil mechanics
- Reloading with clips
- Slide kickback
- Virtual stock for additional aiming control
- Red dot sight
Other features:
- Destroyed city rooftop scene
- Shooting range
- Interactive targets that show hits
- Zombies
- Many reusable sounds/textures/models
- Simple C# code
Note: This is built for Unity’s Oculus framework, additional work may need to be done to make it compatable with other headsets and is not covered in the support of this asset
Original_Link: https://assetstore.unity.com/packages/tools/game-toolkits/vr-fps-system-208745