Create ingame cutscenes with dialogues without using level sequence
Cutscene System
- Create in-game cutscenes without using level sequences or any code!
- Cutscene System DOESN’T USE ANY BEHAVIOR TREE (so don’t worry for your existing project)
- You can still use a level sequence with this system together!
- You can use custom blueprint while cutscene!
- Just add 1 component to your characters (That’s it!)
- Work with First Person – Third Person or Top Down
Technical Details
Main Features:
- CHARACTER DIALOGUE – ANIMATIONS AND CAMERA
Character Dialogue – The cutscene system offers you 3 types of dialogue options a)Overhead b)Subtitle c)Only Sound
Characters also looking each other if you want.
Character Movements – You can setup any character to move any location (with wait)
Character Animations – You can use any Anim Montage inside of the Cutscene System
Cameras – There are a lot of camera options inside of the Cutscene System
Example: Lock to Actor, Move with Actor or if you want just use Level Sequence camera, etc.
- EXPLOSIONS
Inside the Cutscene System there is 2 explosion option;
1) Standing (like a c4 bomb logic)
2) Dropdown (it’s like a meteor)
you can set up a lot of options about these bombs.
- Particle Effects & Sound
These options are for basic usage, I just want to make sure you can do all cinematics without using Level Sequence
Number of Blueprints: 2 Component, a Total of 11 Blueprints
Input: Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cinematic-cutscene-system