Hidden temple behind waterfall and cave-system inside. Build whatever you want with high-quality photogrammetry scans. Included map.
Technical Details
If you run our project with a movie template and have an “out of memory” message please check the documentation.
This product supports Nanite and Lumen for Unreal Engine 5.0+ (Here You can find Epic instructions on how to enable Lumen in your project)
Features:
- high-quality photogrammetry assets
- high-quality lighting and scene setup
- realistic
Number of Unique Meshes: 14 -> 26
Collision: Yes – custom or automatically generated
Vertex Count: around 500 – 5000
LODs: Yes, Auto-generated
Number of Materials and Material Instances: 31 -> 107
Number of Textures: 46 -> 143
Number of Meshes: 36 -> 90
Texture Resolutions:
- 4096 for most objects(max quality)
- Terrain: 2048×2048
Intended Platforms: Desktop, Console
Platforms Tested: Windows PC (should work with others)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/scans-lost-temple-cave