In this project, a big city is located near a lake.
Each probe is textured PBR (R/M)
Assets are on a real-world scale.
The project is proper to create realistic project.
Interior available structres:
1 All sport fields (stadium, swimming pool, basketball field and paddle court) (Created based on real world/olympic dimensions)
2. Airport
3. Aquapark
4. Concert arena
5. Villa Type 1, 2 and 3
6. Glass buildings (Temple, planetarium, green dome)
Vehicles
1. Plane
2. Helicopter
3. Conatiner truck
4. Sonic bus
5,6. Yacht and yacht with sail
Ferris wheel and wind turbines are animated.
Textures are mostly created 4096×4096 for close up renders, but resized for texture optimization.
The map connected to the outer world via motorway tunnels to provide to be extended.
In the villas only kitchen and dining room is decorated. The other rooms are empty.
The map is available for driving a car etc.
The map will be updated in the very soon according to feedbacks.
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- LUMEN project
- Game ready
- PBR textures (R/M)
- Nanite objects
Number of Unique Meshes: 320
Collision: Collisions are fixed mostly manually to provide for 3rd person’s moving.
Vertex Count: 179872324
LODs: For big size and essential assets LOD’s fixed manually the others automatically.
Number of Materials and Material Instances: 40 Material, 416 Material instances
Number of Textures: 707
Texture Resolutions: Mostly 4096X4096 but the sizes are fixed according to required texture statistics.1 8192X8192, 281 4096X4096, 304 2048X2048, 78 1024X1024, other textures have various dimensions
Supported Development Platforms:
Windows: (Yes)
Mac: Not tested
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: Blueprint document for warship
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/lake-town