Clothing design is based on a subculture of different styles. Technically designed for third-person games.40 Blueprint examples with Skeletal Mesh Components combination (In fact, you can make even more combinations. Just use a little imagination and patience).
Over 400 materials with a lot of setting. Over 300 textures, 190 RGB texture masks and patterns. Hair with dynamic chains also the skirt with NVIDIA’s NvCloth setting.
– Facial variations – 3, – Modular parts of clothing – 26, – Modular accessory parts – 8 – Hairstyles – 8 – Includes Naked body
Completely compatible with Casual Girl: https://www.unrealengine.com/marketplace/casual-girl
To create more morph targets for each unique head takes a lot of time. The project will be more expensive but I would not want it.
Tips and tricks:
* Check out the Blueprints examples how to use separated body parts.
* Look at the seamless texture patterns inside Clothes Subfolder. You can do the same and it’s easy.
* The Breast physics can be added easily as well. If you have experience with setting up physical assets. The character has the necessary bones and skin weight for this.
Technical Details
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes (Retargeted to Epic skeleton)
Number of Characters: 3
Number of Skeletal Meshes: 73
Number of Blueprints: 43 (ThirdPerson Blueprint, Skeletal Mesh Components combination)
Vertex Counts of Characters: 7514
Triangles Counts: average count 12-14k
Texture Resolutions: 2048, 1024, 512
Number of Animations: 7 (ThirdPerson Template) and 30 poses.
Animation Type: In Place
Intended Platform: Windows
Platforms Tested: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/subculture-girl