3D Sea Sound System is an easy-to-set-up sound and blueprint asset. It plays Sea waves, Seagull calls, and footstep sounds. It contains a Blueprint Spline actor that needs to be set along the seashore. This actor plays Sea Sound from the point at the seashore closest to the player. Sea sounds are combined with close and far sounds and are in two versions: Intense and Soft.
The system spawns Seagull calls in 3D space around the player. Intervals between calls are highly customizable. Additionally, it plays footstep sounds of Sand and Water depending on where your character is with two versions: Heavy and Light. Every sound setting is highly customizable.
Technical Details
Features:
- System for playing Sea Sound at calculated location along the spline
- System for Seagull Calls around the player in 3D space
- System for playing Sand and Water sounds depending on Character location
- “Plug and Play” Setup
- Every System has a few versions of Sounds and is highly customizable
Number of Audio Waves: 49
Number of Audio Cues: 3
Number of Sound Attenuation Settings: 2
Sample rate / bit rate: 44,100 Hz/16 bits
Do Sound FX loop: Sea sound YES, Seagulls and Footsteps NO
Minutes of audio provided: 6 minutes
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Number of Blueprints: 3
- Actor Blueprint
- Actor Component
- Animation Notify
Number of Enumerators: 2
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/3d-sea-sound-system