This package contains two Blueprints, One for the Procedurally generated 2D water mesh and the other for the Floatable Sprites, Floatable Blueprint has an interface implemented on it which of course is included, also there is a Blueprint Function which I created for its reusability and hence is easily customizable, hence this function can be re-implemented in various scenarios according to your needs.
Tutorial
https://youtu.be/N6BPQ_Vu7CY
Guide
https://youtu.be/QiSlMn4SGqA
Reflection Feature Setup Guide
https://youtu.be/CVngyqMsPoQ
Technical Details
Procedurally generated water mesh (Length and Hight User dependent).
2. Custom Designed Buoyancy, Using Blueprint Function.
3. Water Vertices manipulation using Hooke’s Law (Highly Customizable.)
4. Works out of the box.
5. Works dynamically with editor exposed Variables.
6. Cost-effective (Uses Custom tick Type Event which Fires at max every 0.03sec.
7. Two Modes of water Displacement
* Idle-> Water moves with randomly applying small forces along vertices imitating motion.
*Overlapped-> Stops the idle Movements when overlapping starts moves according to the disturbance caused.
8. Highly customizable reflection feature, with dynamic render texture.
(Currently set in such a way that, Idle state is reached only if no overlapping occurs or 10 Sec after all overlapping end)
Number of Blueprints: 2
Number of Blueprint Functions: 1
Number of Interfaces: 1
Number of Sprites: 4
Number of Textures: 7
Number of Materials: 2
Material Instances: 1
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/2d-procedurally-water-system-with-buoyancy